from	Medard Gabel 
to	"ModelEarth. Org" ,
date	Thu, Mar 20, 2008 at 7:11 PM
subject	Re: Attn.: Medard Gabel.
hide details 7:11 PM (8 hours ago)
Dear Mr. Hearthstone,

The answer to your question is a chapter in Fuller's book, "Utopia or Oblivion. The chapter is called "The World Game: Howe It Came About." Here Fuller talks about criteria-- 
- a winning strategy needs to work for all of humanity, without disadvantaging any one group, or
- the more people the strategy benefits, the better
- the more a strategy accomplishes, with the fewer resources, the better
- the more environmentally regenerative, the better
- the quicker the strategy accomplishes what it sets out to do, the better
- the strategy needs to use present day technology and known resources.

The above criteria are pretty much the ones we used (and continue to use-- in the Design Science Lab and elsewhere) in evaluating problem solving strategies.

Best regards,

Medard Gabel

The best way to understand a system is to understand the system it fits into.

Medard Gabel
BigPicture Consulting
Design Science Lab
PersonPlanet Leadership

281 Bishop Hollow Road
Media, PA 19063-4339

- Hide quoted text -

On Mar 12, 2008, at 2:33 PM, ModelEarth.Org wrote:

Dear Medard Gabel,

I am researching the Buckminster R. Fuller's World Game, and am trying
to find any reference to World Game that would show what criteria were
used in deciding which contestants would be considered as successful.
Are there any accessible records of World Game played in BRF's time anywhere?

Thank you, sincerely -
Mr. Jan Hearthstone.

Creating Lasting Peace: